Windows Metro Maoist cadres reach the desktop, and pound it flat

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The revolutionary dogma of Metro is sweeping through the old Windows desktop, too, a new leak of Window 8 confirms. The leaked build, newer than the public release of a fortnight ago, abandons the 3D design elements introduced into Windows in 1990 for a resolutely two-dimensional world. The ‘legacy’ desktop in Windows 8 is denuded of anything that takes advantage of human depth perception, such as window shadows, gradients or sculpted controls.

It’s a flat, flat world.

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Compulsory coding in schools: The new Nerd Tourism

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The writer Toby Young tells a story about how the modern 100m race is run in primary schools. At the starting pistol, everyone runs like mad. At the 50m point, the fastest children stop and wait for the fatties to catch up. Then all the youngsters walk across the finishing line together, holding hands.

I have no idea if this is true – it may well be an urban myth. But the media class’s newly acquired enthusiasm for teaching all children computer programming is very similar.

Speaking as a former professional programmer myself, someone who twenty years ago was at the hairy arse end of the business working with C and Unix, I can say this sudden burst of interest is staggeringly ignorant and misplaced. It’s like wearing a charity ribbon to show how much you care. And it could actually end up doing far more harm than good.

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Windows 8’s Metro means no gain for lots of pain

By far the most ill-judged design decision I can remember – Andrew

The public preview of Windows 8 has won “rave reviews” according to the Daily Mail, the newspaper that claims to reflect Middle England and is proudly conservative in every sense of the word. The Mail, it’ll have you know, is a feisty opponent of “change for the sake of it”.

So not only do I fear that somebody has spiked the water supply at the Kensington HQ of Associated Newspapers, the Mail’s publisher, I’m puzzled about what it is in Windows 8 that merits a “rave”.

For, apart from an outbreak of violent electromagnetic storms that zap our PCs at random, nothing is going to disrupt ordinary users as much as the design changes Microsoft wants to introduce. So detached from reality has Microsoft become, it touts every one of these disruptions as a virtue.

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Don’t shoot the Blackberry Messenger

BBM does things no web social network can do… it mirrors the flexibility of real life RIM’s fortunes have taken a catastrophic, Nokia-style nosedive in the past year – but it has a chance of pulling up. Admittedly, the odds are long, but this week the Canadian company began its fightback. It’s certainly right up … Read more

Five ways to rescue Windows Phone

 

Windows Phone might be the most impressive bit of software Microsoft has produced – but it isn’t setting the world on fire. The iPhone and Android go from strength to strength – the latter proliferating so widely even Google doesn’t know how many Android systems are out there. (It can’t count the Chinese forks which don’t use any Google services and don’t phone home.)

This discrepancy puzzles people. Reviewers like WinPho a lot – it’s clean, fast, functional and forward-looking. The social media integration is very clever. Operators have a soft spot for Nokia and WP7 too, because – if for no other reason – they dislike and distrust Google and Apple even more. So what’s the problem?

Three weeks ago I raised the prospect that there may never be a third smartphone ecosystem – something upon which Nokia has bet the company. Many markets only have room for two leading players – and in the technology platform world, many have only one. On the margins the niche players are little islands. No matter how impressive WP is, if the needle doesn’t move, then it too becomes a marginal player. Ecosystems can perish more rapidly than they arise. If Windows Phone is to avoid the same fate as WebOS then the dynamic has to change.

But what might this be?

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The fabulous Muvizu

Tech startups that can truly be considered game-changers are rare – especially in Shoreditch. The more hype that the Silicon Roundabout “leisure startup” scene receives, the more painfully apparent it is that the emperor has no clothes – see these comments for example. Which is a pity, for less attention is paid to genuinely creative … Read more

The Cube: Apple’s daftest, strangest romance

Ten years ago on Sunday, Apple called it quits on one of its oddest products ever, the G4 Cube. The Cube was a strange and wonderful machine that continues to fascinate today – but it was widely perceived to have failed. Some people thoroughly enjoyed the failure, thinking it served Apple right.

Dull people will always cheer a bold experiment that goes wrong. After July 2001, Apple’s design team never again attempted anything as daring or distinctive. It has produced beautiful designs, and unarguably influenced consumer technology design more than any one else.

But essentially, its computer designs are variations on the same theme. The professional laptops have continued in their rectangular, razor-like way. Even the iPad looks very much like how you’d expect a media slate to look like, for example.

But the Cube was different. The Cube looked like Buckminster Fuller talked; the Cube looked like it might have fallen to earth from an advanced civilisation, eager to escape orbit and looking to throw some ballast overboard. Or like a millionaire had given a mad bloke on a bus an unlimited budget.

“Hello. You look like you’ve done a lot of LSD. Well, here’s several million dollars – go and design a computer, any shape you want. Just make sure it hangs upside down.”

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The next mobile UI (why nobody has a clue)

How things have changed. Fifteen years ago attendees at a select mobile conference might have been found sparring over spectrum allocation and control channels. Back then, 3G loomed large, and huge geo-political battles were being fought. Today the talk is – how do you make it all work nicely?

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